All Classes
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All Classes Interface Summary Class Summary Enum Summary Exception Summary Annotation Types Summary Class Description Achievement This class represent a achievement (aka Advancement)Achievement.AchievementBuilder This class is used for build an AdvancementAchievementManager This manager is used for storing all achievements created by this managerActionItem This class represent an Item who do something when clicked in inventoryBackground This enum is used for setting the background of the achievement window It's only needed for the root achievementClick This interface is used for creating click actionColumn This enum is used for representing a column in a pageCommand This annotation is used for defining a method to be a PluginCommand, the corp of the method will be executed when someone will perform a command with the selected nameCommandLoader Completer This annotation is used for defining a method as TabCompleter for aCommandComponentParser ComponentSerializer Configuration This annotation is used for define a class as a configuration yaml file, all fields in this file will be loaded usingConfigurationLoader.load(T)ConfigurationLoader CommandManager is used for creating/loading configuration file by loading class annotated withConfigurationEach field in the class will be loaded from the file created/loadedFrame This enum is used for determining the Frame used by an achievement By default an achievement will usedFrame.TASKFrostLib GUI This class is the representation of a GUIGUIManager This class is used for create/saving GUIItem This class represent an item in the GUI This item is not reactive to click event if you want to execute something when clicking on an item useActionIteminsteadKey This annotation is used for defining the key of the field in theFileConfigurationListAdapter Loader This class is used for defining if a class is used for loading some valueManage This annotation is used for defining if a field need to be saved or loaded by theConfigurationLoaderMapAdapter Page This class represent a GUI pagePageNotFoundException This exception is used for telling when the page is not foundPattern This class is used for creating a Pattern for filling the GUIPersonalGUI This class represent a GUI used by one and only one player If you need a GUI who can be accessed by different player useSharedGUIReflectUtil This class contains some util method for reflectionsRewardType This enum is used for defining a reward typeRow This enum is used for representing a row in a pageSender This enum contains all available CommandSenderSharedGUI This class represent a GUI used by multiple player If you need a GUI who can be by only one player usePersonalGUISize This enum is the size representation of the inventoryTrigger Class representation of a trigger json objectTriggerType This enum contains all trigger type available